How FlyQuest works

The Quest List, the five activity types, and everything you earn along the way.

FlyQuest is built around short, focused activities. You pick a flight, work through its activities one by one, and every finish pays you in stars, XP and FoxMiles.

The Quest List

Everything starts from the Quest List. It replaced the old world map in v1.23 — there's no map to hunt around anymore, just three tabs, each holding a linear run of flights you work down from top to bottom.

Pilot Quest

Your main progression path, and the one everybody plays. Flights unlock in order: finish one and the next opens.

It runs from Welcome Aboard — a short tutorial flight that teaches you the basics — through Aviation Foundations, Aircraft in Motion, Inside the Atmosphere, Basics of Aircraft Structure and Finding Your Way. More flights are being written.

Premium Quest

Subscriber content, and considerably harder. It's split into two themed runs you pick from a carousel at the top of the tab, covering aircraft systems, aviation knowledge, meteorology, navigation, air law, human factors, operating procedures, flight mechanics and the history of aviation.

Like the Pilot Quest, its flights unlock in sequence.

Extra Quest

Themed side flights you buy with stars. Four themes so far, each its own short run:

  • Mental Math — Cockpit Calculations 1 and 2.
  • Airport Knowledge — Airport Atlas 1.
  • Airline Identification — Tail Identification 1 and 2.
  • History of Aviation — Aviation Milestones 1 and 2.

Prices range from 5 stars for the cheapest flight up to 35. Inside a theme you buy them in order — the next one only goes on sale once you've cleared the one before it — but the themes are independent, so being stuck in one never blocks another.

The five activity types

Every flight is a chain of activities. Tap one to see its type and what it costs before you commit.

  • Learning — a short pedagogical sequence, no scoring. It's what sets up the harder questions that follow. You pay a Boarding Pass the first time; replays are free.
  • Multiple choices — the classic format, and the bulk of the game.
  • Open Questions — free-form input, no options to pick from. Harder than they look.
  • Pair Matching — two columns of five to match up, played over two sets. You can't lose this one: finishing both sets is always a win, mistakes just cost you stars.
  • Boss Duel — a duel that gates progression at the end of a run. No stars, but it pays 25 XP and you have to win it to move on.

Most activities cost 1 Boarding Pass to start; a few of the longer ones cost 2.

Stars

Stars measure how well you did, not just that you finished:

  • 1 star — you passed.
  • 2 stars — you got at least 75% right.
  • 3 stars — you got everything right.

Learning activities and Boss Duels award no stars. Pair Matching scores differently: you start at 3 and drop one per mistake, with a floor of 1.

Your stars never go down. A worse replay doesn't cost you anything you'd already banked.

Since v1.23 stars are also a currency — the only thing that buys Extra Quest flights. Stargates are gone, so nothing consumes them on the Pilot or Premium path anymore; everything you earn there is yours to spend on Extra flights.

Boarding Passes

Boarding Passes are your fuel. You hold at most 5, and one comes back every 10 hours. Run dry and you either wait, watch an ad for one (once every 5 minutes), or spend FoxMiles on a refill.

Premium subscribers have unlimited Boarding Passes.

XP and FoxMiles

Every activity closes with two rewards:

  • XP — your long-term progression, and what feeds your weekly league rank. You earn 5 XP per correct answer.
  • FoxMiles (FM) — the currency you spend on items and avatar customization. Each activity carries its own payout, plus a bonus the first time you clear it at 2 or 3 stars.

Activities are replayable, but replays pay no FoxMiles — just a small practice XP bonus, once per day per activity, so the currency can't be farmed. If a replay beats your old star count you also pick up an improvement bonus.

Beyond the flights

  • Streak — play every day to keep it alive. A Streak Freeze covers you for one missed day.
  • Daily Quiz — a quick daily activity that rolls a reward: usually FoxMiles, sometimes an item.
  • Achievements — one-off milestones plus a weekly set, both paying FoxMiles.
  • Leagues — a weekly competitive season across 9 aviation tiers, ranked on the XP you earn that week.
  • Premium — a monthly or yearly subscription granting unlimited Boarding Passes, no ads, and the Premium Quest.

Subjects

10 aviation topics to master

From fundamentals to advanced concepts, we cover everything you need to become a knowledgeable pilot.

Mental Math

Master quick calculations essential for flight operations, fuel planning, and navigation computations.

Systems and Engines

Understand aircraft systems, engine operations, and mechanical principles that keep you flying safely.

Navigation

Learn the art and science of navigation, from traditional methods to modern GPS systems.

General Regulations

Stay compliant with aviation law. Currently covering EASA / ICAO regulations.

Human Factors

Understand how the human body and mind perform: physiology, essential CRM and soft skills for safe cockpit operations.

Aviation Knowledge

Explore the world of aviation: aircrafts, airports, historic milestones, and the key events every aviation fan should know.

Meteorology

Understand the science behind weather, identify flight hazards, and learn how pilots use forecasts to make safe decisions.

History of Aviation

Travel through the history of flight, from early myths and first inventors to the milestones that built today's aviation world.

Operation Procedures

Learn the standard procedures, guidelines, and cockpit practices that pilots follow to ensure safe and efficient flight operations.

Flight Mechanics & Performance

Understand aerodynamics, aircraft performance, and the physics that make flight possible.