
First Update
The first real update after launch is a strange thing.


The first real update after launch is a strange thing.

The last stretch before launch.

The first big project of the rebuild was scalability.

After the beta, we asked ourselves another hundred questions.

One flies. One manages. Same idea — applied to running a beta.

Version 1.16 was ready. The App Store wasn't — for eight days.

Version 1.10, 30th build, and the day players finally got a face in FlyQuest.

Three auth systems, 150 scripts to refactor, and the strange weeks where progress stops feeling like progress.

Chasing the right design, finding the FlyQuest blue, and meeting a blue fox in a pilot uniform.

Our original multiplayer idea didn't land. How a much quieter feature — Solo Quest — saved the project.

Choosing a platform, a stack, a name, two colors. Where the project stops being just an idea and starts having a shape.

It started at a restaurant. How an idea for an ATPL study app turned into Gargantua — too big to ignore.