
Back to the Drawing Board
After the beta, we asked ourselves another hundred questions.


After the beta, we asked ourselves another hundred questions.

One flies. One manages. Same idea — applied to running a beta.

Version 1.16 was ready. The App Store wasn't — for eight days.

Version 1.10, 30th build, and the day players finally got a face in FlyQuest.

Three auth systems, 150 scripts to refactor, and the strange weeks where progress stops feeling like progress.

Chasing the right design, finding the FlyQuest blue, and meeting a blue fox in a pilot uniform.

Our original multiplayer idea didn't land. How a much quieter feature — Solo Quest — saved the project.

Choosing a platform, a stack, a name, two colors. Where the project stops being just an idea and starts having a shape.

It started at a restaurant. How an idea for an ATPL study app turned into Gargantua — too big to ignore.