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FlyQuest

Choosing a platform, a stack, a name, two colors. Where the project stops being just an idea and starts having a shape.

We had an idea. We had a small test that worked. Now came the boring-but-essential part: actually deciding what this thing was going to be.

What platform? What stack? What name? What colors? None of these got answered in a single conversation. But one by one, the pieces started to fall into place.

iOS, portrait

That decision came fast. It's by far the most used format for the kind of daily, on-the-go app we wanted to build — the metro, the couch, the five minutes between two things. We didn't go with Android, mostly because I have zero experience publishing on it, and starting with a platform I don't know felt like adding difficulty for no reason.

Unity

This one was less obvious. Honestly, at first it felt completely inappropriate. Unity for a 2D QCM app? It's like using a rocket launcher to swat a fly.

But two things changed our minds. First, we started having ideas involving 3D — and suddenly Unity stopped looking oversized. Second, Unity offers a service called UGS (Unity Gaming Services) that lets us host game servers and scale concurrent players way beyond what our duct-taped first prototype could handle.

So the rocket launcher started making sense.

The name

Quentin found it almost immediately: FlyQuest. It's simple, it's pertinent, it sounds like an adventure. Everyone we showed it to — testers, people close to the project — clicked with it instantly. No long debate, no shortlist of twenty alternatives. Just FlyQuest. That was it.

The charter

Early identity work

This is where things are still rough. At this stage, we have two colors — a yellow on a black background — and that's basically it. We've sketched some early ideas for avatars, but they're really just sketches. Nothing pretty yet.

We know we need to seriously work on our visual identity.

And about a mascot?

We also know we want a mascot — a character that guides the player through the whole journey. Why a mascot? Because every great learning app has one. Because aviation can feel intimidating, and a familiar face on screen makes the world feel a little more welcoming.

So that's where we are. A platform. A stack. A name. Two colors and a vague mascot dream.

Not bad for an app that, 4 months ago, didn't exist.